8/19/2023 0 Comments Dead space 2 story discussion![]() Although I appreciate the fact that Striking Distance tried to be unique in their control scheme and would even argue there is an unsung element of realism found in The Callisto Protocol’s combat, after playing the Dead Space Remake, it became increasingly clear that something needs to change for Striking Distance’s sequel, as it was not anywhere near the standard set by Motive Studio’s newest game. One of the biggest complaints about The Callisto Protocol has been its melee combat system, which has been largely panned as clunky and repetitive. Simply put, Dead Space is a game that you have to play multiple times if you want to see everything (and you will be excited to), whereas you really only have to play The Callisto Protocol once to fully explore it. While I enjoyed playing through Black Iron Prison multiple times on various difficulties, The Callisto Protocol has nowhere near the replayability of Dead Space’s USG Ishimura. On the other hand, The Callisto Protocol is ultimately a very linear experience that didn’t even have new game plus until over a month after launch. The Dead Space Remake has multiple endings, secret collectibles, various difficulties, a permadeath mode, interesting trophy/achievement challenges, new game plus, side missions, unlockable locations, and a diverse arsenal of weapons to try out. For those who don’t know what replayability means, the simplest explanation is the idea of being able to play a game multiple times without it feeling repetitive. Motive Studio placed an emphasis on creating replayability in the Dead Space Remake. While I am not privy to the budgetary practices of the game’s developer Striking Distance and/or publisher Krafton, in retrospect, thinking back to the numerous bugs and problems that The Callisto Protocol faced at launch, as well as the game’s combat flaws, it seems like the budget went to acquiring celebrity talent to generate sales instead of making the best user experience possible. While I found all of these actors and endorsers to be very impressive in their various roles, to use a quote from The Callisto Protocol, “There is always a price to pay.” Using celebrity talent and endorsers is not cheap and likely required a large amount of capital to acquire their services. Furthermore, The Callisto Protocol even created social media marketing campaigns with NFL superstars George Kittle and Von Miller. Alongside a character roster that comprised movie action hero Josh Duhamel, television standout Karen Fukuhara, and voice acting legend Sam Witwer, the game’s prequel podcast, Helix Station, featured the Emmy-nominated actress Gwendoline Christie, as well as notable character actor Michael Ironside. Not only did The Callisto Protocol enlist a number of big name celebrities for its cast, but even the game’s marketing was star-studded. You Don’t Need Celebrities to Make a Great Game Although I am not blind to the many flaws of The Callisto Protocol, as someone who sees the game as a diamond in the rough with potential for greatness, here are seven lessons that a sequel to The Callisto Protocol (if there even is one) must learn from the Dead Space Remake. Personally, I consider myself a fan of both games and have even defended The Callisto Protocol against unfair criticism, but after experiencing multiple playthroughs of both sci-fi horror stories, it is abundantly clear that the Dead Space Remake surpassed The Callisto Protocol in every respect. Despite the publicity around The Callisto Protocol and Dead Space, the two titles were received very differently, as the former generated mixed reviews, while the latter garnered critical acclaim, and was rated among the best titles in the current generation of gaming. First, in December 2022, gamers got a chance to experience the highly anticipated title from Glen Schofield and Striking Distance Studios, The Callisto Protocol, which was followed merely a month and a half later by Electronic Arts and Motive Studio’s Dead Space Remake. The past few months have been very generous to sci-fi horror gamers, courtesy of two major releases many years in the making.
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